Let's take a look back at some of the Star Wars games that let you choose your allegiance in ways large and small:. Knights of the Old Republic finally did the wider Star Wars universe justice with a sprawling role-playing experience, wherein your myriad choices — be they physical actions or dialogue selections — influenced your leaning towards the light or dark side of the Force.
And those changed the way your character acted and how the narrative progressed. With light, dark, and neutral Force powers available in the game, players could trigger the good ending by opting for light Force abilities and leaving friendly NPCs alive and well.
Conversely, choosing to amass the powers of the dark side of the Force and indiscriminately icing any and all living beings brought about the negative ending.
It's good reason to play this classic shooter twice! While your decisions still affect your morality placement between the light and dark side, you'll choose between the Galactic Republic and Sith Empire factions — these decisions are not mutually exclusive in nature.
As such, you can really play how you want to play, and there's a massive amount to enjoy within the excellent MMO, which now offers a free-to-play component. Capturing the scale and intensity expected from the films' larger battles, Star Wars: Battlefront and especially sequel Battlefront II delivered sharp competitive multiplayer skirmishes where players could select between Rebel Alliance and Galactic Empire forces from the original trilogy, or Galactic Republic or Confederacy of Independent Systems soldiers from the prequel era.
Online shootouts were the true highlight of the package, with the conquest-style team battles spanning a wide array of familiar locales. Pick your side, fight to the death, and do it again and again.
Players who chose the Jedi profession in the game could opt to unlock skills on the dark side of the upgrade chart, which led to abilities like Remorseless Nature, Wracking Energy, and Force Choke. These more aggressive options helped define your presence in the world and the way you interacted with others. Predecessor Jedi Knight: Jedi Outcast ditched the multiple-ending approach, much to the chagrin of many series fans, so Jedi Academy aimed to inject some choice back into its campaign.
However, with players able to wield both light and dark Force powers simultaneously in their arsenal, basing the outcome on upgrade selection simply wasn't possible. Instead, Jedi Academy built its narrative to a climactic moment in which your hero has the choice to kill a villain. Although all the games in the main Dragon Age series are famous for forcing the player to make choices Mage or Templar that have wide-ranging effects on the game-world, this entry will focus on Inquisition.
In Inquisition , the player-character is the Inquisitor of Thedas. An inquisitor acts as a judge of sorts — closer to Judge Dredd than Judge Judy. As the Inquisitor of Thedas, the player will have to judge people and decide what form justice will take. Inquisition has been criticized by some gamers for favoring the good side more than the bad.
Telltale Games made a lot of interactive graphic novel games — the Walking Dead , and Back to the Future games are the most well-known. A hidden gem among these is The Wolf Among Us. This game was based on The Fables comic book series from D. Bigby is the sheriff of Fabletown, and it is up to the player as to how he goes about his job.
Will Bigby be the gentle peace-officer or the renegade cop? As with most Telltale games the voice-acting is superb and helps draw the player into the game. The Mass Effect series is famous or infamous for giving players choices that have far-reaching consequences throughout the galaxy. In the end, players discovered that their choices only really affected minor story-lines and the main quest was pretty much the same for every player.
While the complaints regarding the consequence of decisions are valid, there were some genially tough decisions in the series that would make players put the controller down and think about what choice is best. Some of these difficult choices include curing the Genophage and subjecting a species the Rachni to extinction. You need to choose who to form allegiances with as well as make decisions that might cause people to scorn the main character.
Skyrim also features some violent quests that open the void for all sorts of evil deeds. One of the most satisfying evil options is to watch the government crumble as you gain more Dragonborn power. Due to the immense amount of freedom that Skyrim gives you, many of the evil choices can come from your own headcanon. For instance, you can neglect certain missions because of their potential impact on your goals.
This is based solely on what you believe to be true, which is a testament to how vast and complex the game is. In The Witcher 3, you are required to make a lot of morally gray decisions that have negative consequences. Neglecting certain quests and people, letting terrible things happen when you are fully aware of the consequences, and needing to juggle the lives of different people just scratch the surface.
Although Geralt isn't in a position of real power, he has a heavy hand in how the future and its many inhabitants end up, including whether some powerful people live or die. It isn't always clear what decisions will lead to good or bad results, making Geralt likable, even when his decisions lead to devastating results.
This might be the most potent form of evil since you will be plagued by trying to do the right thing and watching things go awry. You need to suss out your role between the light and dark sides of the force.
There are many different paths to choose from, and many of those choices can be based on choices that would make even Emperor Palpatine blush. KOTOR was one of the first times players got to play an active role in choosing sides in an iconic series that was already well-established. It gave long-time Star Wars fans the chance to live out their childhood fantasies Undertale is really in a class of its own, not resembling any other game in history.
In fact, it takes what players usually do in RPGs kill everything they come across and turns that into an evil path known as a genocide run. Alternatively, you can spare enemies or kill some and spare others. Undertale doesn't truly end after one playthrough either: Those who play the game back-to-back with different playstyles will become privy to unique dialogue based on their choices and playstyle changes.
Undertale aims to ask a lot of questions about video game morality and the idea of attempting evil run-throughs just for the sake of entertainment, and for that reason, Undertale leaves so much for you to chew on long after the credits roll. Unlike a lot of other RPGs that offer you the option to be evil, Obsidian Entertainment's Tyranny lays it out flat: Evil has already won.
You are tasked with working for an evil empire, essentially as a grand version of a PR representative.
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