After winning the weekend tournament, the K. Tournament and the limited tournament and after 2 weeks without registering for a tournament this tournament should be announced.
You can register for it in front of the K. Tower by talking to the receptionist. In the Regionals preliminary Championship you have to beat 3 duelists in a match on Saturday winning price: DP. The next Saturday is the final. Beat the opponent for winning 30, DP.
Special" is available again in the card shop for a while. After winning the national tournament you get some applause, the credit screen appears and you can re-load your last save to access a new location called '??? It is situated in the northeastern corner of the map. You can find the hardest duelists in the game here. Of course, your opponents in Shadow World also get that ability. Packs and decks can be bought at the Mystic Stall, which becomes accessible on specific days by beating the following duelists at least once:.
The Survival Match becomes available after about 1 week has passed. Unlike Battle City tournaments, you can register for this tournament once per day. It is an endurance-style series of Single Duels comprised of level 3 Duelists chosen at random aside from Yami Yugi and consists of 7 Rounds. Your remaining LP are carried over to the next duel.
The entry fee is 8, DP. Talk to the organizer in the Ancient Shrine to register. Upon winning, you'll receive the Survival trophy and DP. Watch the credits roll again and your progress will be saved like last time. Continue your save file. On the next day, talk to the organizer again. He informs you that you can't take part in the Survival Match again, but you can participate in Dark Survival Match if you have over 70, DP and a Deck without any Traps. Dark Survival Match is similar to the Survival Match, except it is much harder.
It is a never-ending series of endurance-style series of Single Duels with the same opponents as before determined by a roulette until you lose or choose to quit. The prize is your remaining LP multiplied by the number of opponents.
However, if you lose, your current DP will become the current DP divided by the number of opponents. You start with 20, LP. The first password machine, which costs 1, DP to use and is found in the Card Shop, only allows each card to be obtained once through its use. The second password machine, located in Shadow World, costs 10, DP to use; however, each card can be obtained multiple times through its use.
In the next section I explain some of the side effects that this glitch has in more detail, so I'll just bullet point them here;. I wish I could provide a better explanation as to why this glitch happens, but sadly the glitch is still an enigma to everyone working on it.
Hopefully I or anyone else will be able to find out the exact reason for this. There's a scene after the credits that isn't that important. I would recommend stopping any encodes after the game fades to black from the card percentage screen. Fog : Game end glitches are always interesting runs to judge, as there's a lot to consider when judging runs like this. This game is of no exception. Under normal circumstances, game end glitches will trigger the credits with manipulating the game to run the credits routine.
However, this run uses an easter egg to trigger the credits at any point after beating the game by entering in the Konami Code. The Konami Code is used in two places in normal play throughs of the game, to change the title screen colours between blue and purple, and to play the credits at any point after beating the game. Both uses can only be done if the game has been beaten, or in this case, thinks that the game has been beaten.
What the main glitch does in this run is set the game to think that it's in a post-completed state, thanks to some bad programming in the card shop. What this also does is unlock some extra tournaments which are only accessible after being the main game. After the movie has finished playing, you can take control over again, save the game, and reboot the game, and it will still have all of the effects of beating the game. R: Add 1 card. R: Same as L.
Start: Display Options. L: Move cursor to a card. R: Switch all timings to on. L: Switch all timings to off. L: Go back 1 digit. R: Go forward 1 digit. The top-left of the screen shows the day from Sunday to Saturday although there is no calendar to show months, weeks and days. The top centre-right of the screen displays various messages.
You have to wait a bit to see all the messages. You receive DP by winning street duels based on various factors. You also receive DP by winning tournaments. You can register for tournaments at one of two duel arenas: Coliseum or KC Tower. If you can't register at one arena, try the other one. Upcoming tournaments are first announced on Mondays.
You must register for a tournament before Saturday if you want to take part. If you register for a tournament, you can't register for another one the same or following week. On the day of a tournament, you just need to exit your house to be able to participate. There are two different types of duels: Single Duels, in which the winner is determined in one duel; and Match Duels, in which the winner is decided in the best of three duels.
In addition, the player that loses any duel can decide the Attack Order of the next. Instead, when a week begins, new cards are selected as that week's Prohibited Cards none allowed , Limited Cards only 1 allowed and Semi-Limited Cards up to 2 allowed.
You can have up to 3 of any other type of card in your deck. The in-game banlist isn't tied to any real-life ones, as some cards aren't banned or are less restricted and vice versa. It also falls short of true randomness, as it follows a pattern the same cards are cycled on and off the banlist.
The following info is written by LancetJades: They [the banlists] work on a weekly rotation of four total lists, so basically each "month" in-game will see all four, then they repeat. A small selection of cards are always limited or semi-limited. Special Duels and the Limitation Tournament have additional card restrictions. If you construct a deck that conflicts with tournament rules, Mokuba will appear and warn you. Choose 'Reconstruct my Deck' to make the necessary modifications to your deck.
You can enter your house and select 'Rest' to sleep in bed until the next day. You can use this method to skip days and weeks to a date when a tournament is scheduled.
Trophies that you have won from tournaments can be viewed here. Options Check Options to view just that. You can adjust duel settings and languages here. You can use Animation Speed to select one of four animation speeds in duels though there seems to be no difference between them , Activation Timing to manually activate a Quick-Play spell or trap, and Language Selection to choose between 5 languages English, German, French, Italian, Spanish, or Japanese for messages and dialogue.
Edit Deck If you want to create or modify a deck, select Edit Deck. You will then be able to start putting a deck together. You can manage up to 20 decks. Status Check Status to view just that. Link Duel If you want to duel with a friend, select Link Duel. Player 1 chooses Single Battle or Match Duel, and sets the time limit to None, 10, 20, or 30 minutes. Player 1 selects 'Start Duel! Note that winners do not receive DP and players cannot surrender.
Card Trade If you want to trade with a friend, select Card Trade. Each player selects 'Select a card' and chooses which card to trade. Once both players have chosen a card, you'll be asked if you want to start the trade. Select 'Yes' to begin the procedure. After the trade is completed, choose 'Exit Trading'. Note that you can't trade any of the cards in your deck. Speak with Grandpa to display the Shop Screen. You can exchange Duelist Points henceforth referred to as 'DP' for new packs.
You can buy up to cards at a time and trade DP for boxes containing packs. If you set a Structure Deck to a deck number, you can immediately use it as a deck as long as there's at least one empty deck slot. Most of this game's packs and decks are on sale here. If you want to buy a pack, select the pack and choose 'Add Packs. Input the eight digit password located on the bottom left of a card to acquire 1 copy of that card. To make a correction, press L to move the input cursor 1 space left, and R to move it 1 space right.
When you're finished, select the "Enter" key to confirm. Note1: Each use of the Password Machine costs DP, and each password can only be used to obtain a card once.
Note2: If a password is entered wrong, your DP will not be refunded, so pay attention when putting it in. If entering a password causes an error message to appear, the password is incorrect or cannot be used in this game. Note3: Due to a bug, if you use the Password Machine and turn off your GBA straight afterwards, your spent DP will be gone but you won't have the card you just received when you continue your save file.
Make sure you auto-save properly by sleeping, buying cards, etc. This section lists the ones that I know of. It activates spells and traps every chance it gets. It never activates Snatch Steal. It doesn't activate Cyber-Stein's effect sometimes.
It plays Sinister Serpent rather than using it as discard fodder. It activates draw cards such as Graceful Charity even if it has 0 cards remaining in its deck. If it holds 2 copies of a field spell, it will play both copies rather than keeping one in its hand. It activates Change of Heart to steal one of your monsters and then equips an Equip Spell or more to it, actually helping you in the process if you get back next turn.
If you have no monsters on the field, it will always attack, even with a defensive monster such as Banisher of the Light. When you have a Reflect Bounder on the field in attack position, the AI will always attack it if one of its monsters is stronger, even if it would take a lot of LP damage that might cost it the duel.
If your monster has the same ATK as the AI's strongest one, it will never attack yours, even if its other monsters could wipe out your LP. It will use any random card as a discard cost.
It always attacks with monsters that have negative effects such as Jirai Gumo. If your non-tribute monsters are in face-down defence position, it will always attack them, even with defensive or flip effect monsters.
This even happens if you just change cards from face-up to face-down position. If you force it to Set monsters on the field via cards such as Morphing Jar 2, it will sometimes leave them in face-down position for a few turns.
It will trigger Chain Energy even if the card would cost it the duel. It uses searchers such as Sangan and Mystic Tomato to search for any random monster rather than one that might be useful. If you use a trap destruction card to destroy the AI's face-down Magic Jammer, it will chain it to your card, even though it's pointless. If it holds 2 copies of Swords of Revealing Light, it will play both copies rather than keeping one in its hand.
If you have monsters on your field and attack an AI's face-down Hane- Hane, Penguin Soldier or Man-Eater Bug, the monster that attacked will never be chosen as a target for their effect. The AI activates Skull Dice even if it triggers a monster destruction trap. It summons Cyber-Stein sometimes, even if it doesn't have enough LP to activate its effect. Hints and Tips This section lists hints and tips that should give you some assistance in playing this game. If you're having difficulty grinding, I advise dueling Tea Gardner.
Tea isn't that hard, as her strategy revolves around maintaining her LP rather than attacking. Volume 3, 5 and X have the best cards of the Volume packs. I'd recommend having a lot of non-tribute monsters to avoid getting an opening hand with only spells, traps and tribute ones.
That way, your strong monsters will be safe from its effect. Note that this strategy doesn't work against Mirror Force and Torrential Tribute, since the Trap Cards can destroy all your monsters instead of just one.
If you have fewer cards in your deck, you'll have a better chance of drawing the card you want. I recommend having a balanced ratio of in monsters versus spells and traps to make planning strategies easier. The former Spell Card can prevent your opponent's monsters from attacking for 3 turns. The latter Spell Card can immobilize all monsters on the field with an ATK of 1, or more in exchange for Life Points after every turn.
When the latter is activated, select Insect as the Type. Since all face-up Monster Cards are now treated as Insect-Types, the former prevents your opponent's monsters from attacking.
The card can be used in 3 ways: 1 Use a Flip Effect again. This card returns to the owner's hand during the End Phase, making it difficult to destroy. It can be used in 2 ways: 1 Use a Flip Effect again. When this card is Flip Summoned, all monsters on your opponent's side of the field are returned to the owner's hand. Guardian Sphinx can be used to remove monsters and Equip Spells.
These monsters can be used as tribute fodder to summon strong ones. Since you must discard 1 card from your hand to do this, I suggest choosing Sinister Serpent, as you can discard it repeatedly to maintain the effect of Tribe-Infecting Virus.
Although Gravity Bind prevents all 4-Star or higher monsters from attacking, A Legendary Ocean downgrades all Water-Attribute monsters by 1 Star, so your 4-Star Water monsters will still be able to attack. This effect can be used to acquire handy monsters like Jinzo and Summoned Skull. Sangan does the same thing for monsters with an ATK of or less such as D. Warrior Lady and Magician of Faith. Fissure and Widespread Ruin do the same thing to 1 monster with the lowest and highest ATK, respectively.
This effect can be used to discard a monster to the graveyard and then Special Summon it to the field via resurrection spells like Premature Burial and Monster Reborn. The top class of these monsters have ATK. There are monsters with or greater ATK, but they always have a negative effect. If this card destroys a monster by battle, that monster is removed from play instead of going to the graveyard.
Giant Germ from play to avoid triggering their effects. Some examples of these cards are listed below. That way, you should be able to construct a strong deck more quickly and easily. That way, if you trigger a Torrential Tribute or Mirror Force, you won't lose a lot of monsters. It works well in decks with stalling cards such as Gravity Bind. Maha Vailo to win a duel or end it in a draw. A few duelists use the card, so watch out.
Raigeki Break and still gain 1, LP. Volcano without needing tributes. Useful for thinning your deck or gathering the fusion materials needed for Twin-Headed Thunder Dragon.
Walkthrough If you want to begin a new game, select New Game. If you want to continue your save file, select Continue and you'll appear in your house. Note: Check my separate Character Decks Guide for decklists and strategies on the anime duelists.
Grandpa welcomes you and figures that you want to start dueling, so he suggests that you buy a Starter Deck Seto, Yugi or Joey Standard. I advise getting the Seto or Joey Standard. It doesn't really matter, though, as you can always come back for the other decks later. You start with 3, DP. That's enough for a Starter Deck and a few packs. Note2: Volume are unlocked 2 weeks after starting.
Note3: Volume 8 is unlocked 3 weeks after starting. Thanks to newfiebangaa. After putting a deck together, you're free to move around Battle City and duel as you please. Note: You'll probably have a few banned cards in your deck, so you'll need to remove them from the deck to be able to duel. Your best strategy is simple beatdown with spells and traps as backup for the time being. I advise ignoring the level 1 duelists first, as they are quite challenging at the start of the game when you have more limited cards than usual.
Stick with the Misc. Duelists the ones who have no character expressions for a while, as they only use weak beatdown decks and are a lot easier. When you feel like you're ready, you can fight the level 1 duelists.
Note2: All level 2 duelists are unlocked by winning the Weekend Tournament times. You should be strong enough to face them. The Weekend Tournament is available from the start. You should now be strong enough to win it, so go to the Coliseum and speak with the receptionist outside to register DP is required. The prelimary match is a Single Duel against a Misc. Duelist on Saturday. You receive DP for winning. You receive this tournament's trophy and DP upon winning.
Skipping 2 weeks without registering for a tournament is not required thanks mu for telling me this information. Whatever your choice, I recommend practicing against the anime duelists to prepare for the KC Cup. The duels are Match Duels on Saturdays. The opponents you'll face are listed below along with the prize you receive from each of them.
The following info is written by LancetJades: So I was watching someone's LP of this game as background noise while playing a different game, and I think he might've solved the KC Cup issue. Apparently, when you finish all of Kaiba's puzzles and get the Qs of K trophy, he says something about sending you straight to the finals so he can duel you.
It's possible that this is what causes the KC Cup to send you right to Kaiba. When I mentioned the KC Cup not sending me to the finals, I'm pretty sure I hadn't completed the Qs of K trophy I forgot about it for a while , but when I later posted that I went to the finals directly, I had gotten all trophies.
Doesn't seem too unreasonable to think that completing Qs of K trophy is what triggers that. Go to the Coliseum and speak with the receptionist to register. In this tournament, certain cards will be forbidden in different matches, so you'll need to tweak your deck to comply with these restrictions or you will be disqualified.
The duels are Single Duels on Saturdays. Note1: You receive 1, DP each time from the first six opponents. Like the KC Cup, I've listed the opponents below along with their restrictions. Round 2: Tristan - Equip Spells are forbidden.
Round 3: Bakura - Dark-Attribute monsters are banned. Round 4: Mai - Wind-Attribute monsters are forbidden. Quarterfinal: Joey - Traps are banned. Semifinal: Yugi - Effect Monsters are forbidden.
Final: Kaiba - Spells are banned. Note: Exodia Selection is available for a short time after winning the Limitation Tournament. After defeating 3 random duelists, you receive 2, DP and are allowed entry into the Championship. The final is a Match Duel against a random duelist on Saturday.
You recieve 30, DP and the Championship trophy upon winning. The credits then roll straight afterwards.
Kinda anti-climactic if you ask me, but congrats on completing this game aside from the post-game content, of course. If you've won the Championship more than once, you'll appear outside the KC Tower instead of seeing the credits.
After the credits roll, you'll see a short scene with you, Joey, Yugi and others. SETO: Hmph, not bad. As the organizer, I should congratulate you. YUGI: Great job! You won! I can't believe you won the International Tournament.
JOEY: Agh! It should've been me You're something else! Just as I predicted! MAI: Hey, I don't think anyone cares one way or the other about your predictions. JOEY: What!? MAI: Oh well, I'll try harder and be ready next time. JOEY: Hey, hold on! TEA: Hahaha You'll then see an epilogue and your end-game progress will be saved. You're easy to please, aren't you?
There are worlds hidden within worlds I have a bad feeling about this Somewhere the "Yami Game" has begun. Note: KC Special is available again for a short time after winning the Championship. It is situated in the north-eastern corner of the map.
You can find the hardest duelists in the game here. If you win the duel, you'll receive your opponent's card as a prize. However, if you lose, the opponent keeps your card. Mirror Force.
Of course, all of your opponents in Shadow World also get that ability. Some duels are easy, though, as the AI uses cards wrongly sometimes, even more so than usual. I advise beating Rare Hunter first he's one of the toughest opponents in Shadow World, but a Discard Deck works well against him so you can unlock the Boosted Exodia Deck to make winning here much easier. Boosted Exodia is nearly perfect the way it is, though I'd recommend tweaking it a bit before trying it out.
I used a modified version of this deck to breeze through most duels here. It is similar to one in Grandpa's Card Shop, except that each use of this machine costs 10, DP, and each password can be used to obtain a card unlimited times. Snake is disguised as a cardboard box. He says "I don't know why I'm revealing this, but I'm a secret spy.
I was hired by an organisation, which shall remain nameless, in order to study this Shadow World. Unlike Battle City tournaments, you can register for this tournament once per day.
It is an endurance-style series of Single Duels comprised of level 3 duelists chosen at random aside from Yami Yugi and consists of 7 Rounds. Your remaining LP are carried over to the next duel. The entry fee is 8, DP. Talk to the organizer in the Ancient Shrine to register. Note2: If a duel ends in a draw, you'll still lose. If you find the Survival Match daunting, I'd recommend practicing against the level 3 duelists first to prepare for the tournament.
Arkana and Marik are the most dangerous if you're using an Exodia Deck, as they can each play 3 copies of Card Destruction to send all of your Exodia pieces to the graveyard if you're unlucky, though you can try chaining a Reload or Monster Recovery to a Card Destruction to protect the pieces in your hand or flip up a Fiber Jar to reset everything. Also, Rare Hunter can beat you in just 2 turns or even on his first turn if he gets a good opening hand. The following info is written by mu Poisons of the Old Man is a better card for the Survival Tournament than Dian Keto, on top of simply healing more than Keto, Poisons is Quick-Play and can damage the opponent's LP, meaning that you can get yourself in a position where Poisons can win the game for you and then just sit back and wait until you either draw all of your other LP restoring cards or equivalently, a card like Magician of Faith or you get put into a position where your opponent might steal the game, forcing you to respond by killing them off with Poisons.
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