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The presets allow the advanced submarine captain to ensure that weapons will take a route to their target that delays their detection by enemies, and ensures that the weapon will not attack friendly or neutral forces.

Countermeasures such as jammers and decoys can also be used if you come under fire. However, it was at the weapons station that I found fault with I. Weapons are reloaded much more quickly than in real life. I don't know the speed of a crew on a real submarine, but somehow I suspect that it takes them a little more then 5 seconds to reload a torpedo tube. There is now a patch available of the net to fix this.

The Sonar station gives you five functions for identifying other ships in the water. There is active sonar, which can be set to give a single pulse or periodic pulses. Active intercept tells you the bearing and relative range of ships in the area using active sonar. Broadband waterfall shows a cascading display of the bearing of passive sonar contacts. Finally, Narrowband waterfall can be used to classify targets so you know if they are friendly or hostile.

In all sonar modes, contacts show up as brighter green pixels against a black or dark green field of noise. The TMA station is the most difficult to master. The TMA station is where information from all sensors is compiled to try to give the most accurate picture of a target's position, speed, and heading.

The reason TMA is so difficult is that it usually involves taking bearing-only measurements of the target and then trying to estimate its range and speed. For example, if you first spot a target at bearing 90, and one minute later you spot it at bearing 91, and the next minute at 92, does this perceived motion exist because the target is moving North, or is it because you are moving South faster than the target is? Fortunately for novices, there is an option which can make the computer handle TMA like an expert.

Active intercept sonar analyzes the frequency and location of sonar pings from other ships and subs that are actively searching for you. And finally, the classic active sonar allows you to send pings out to detect surface and submerged contacts. The information gathered from all five types of sonar can be critical for a target motion analysis and for identifying friendly ships from unfriendly contacts.

There are also several other stations in I including radar, radio room, periscope, and a pilot station where course, depth, and speed are controlled. The periscope station gives you the choice of two different periscopes -- one with night vision enhancement and one without.

The radar station gives you the standard sweeping display and can be used to locate surface contacts or aircraft when the sub is on or near the surface.

In the radio room you receive or send radio messages and monitor enemy radar transmissions. A target display panel provides a computer-generated topographical map of the area around your sub and provides a plot of the position of all targets you have detected. The target motion analysis station TMA is where you enter contact information like speed, heading, and course, and try to determine a firing solution. This station is very difficult to master; I found I usually had to turn on the TMA expert assistant -- I never did get the hang of plotting positions accurately enough to hit anything.

The missions available in I are fantastic. You may be asked to sink enemy vessels, launch missiles at surface targets, or rescue a downed pilot. The game includes several training missions that teach you the skills necessary for survival. These missions are accompanied by in-depth tutorials in the manual, giving you a thorough overview of the game's controls and options. There are also several single-mission scenarios and a fifteen-mission campaign.

If that's not enough, there is a scenario editor that allows you to create your own missions, providing unlimited game play.

Overall, the graphics in I are very good -- the control panels have a scratched, used look that make them feel more real, and the sonar and radar displays update smoothly. The periscope views are also well done -- ships actually rock up and down with the waves, rather than sitting there like they were nailed to the bottom.

The explosions on sinking vessels also look great. The one display that doesn't look good is the 3D view. No matter how deep your sub is, it looks like it's just a few feet under the surface.

There is more than one way to buy this game. Please select a specific package to create a widget for:. Sign In. Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Your Store Your Store. Categories Categories. Special Sections. Player Support.

Community Hub. Strategy First. Master the sonar and weapons control systems, learn to develop real target situations and outfit your boat with the latest advanced weaponry.

Then use your skills to complete the tour of duty and earn your dolphins to become a true submariner. All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Languages :. Publisher: Strategy First.



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